Okay, it’s time for the big things. These things aren’t going to be accomplished without investment of time and/or money. They may require reorganizations. Or new organizations. Or new investment. That’s why these are hard.
And now, a disclaimer. Especially in the light of the furore over the last post. I don’t know all the answers. This ain’t the be-all end-all definitive guide on how to make everything right for science fiction. This is one dood’s guess. If you have other ideas, please feel free to share!
5. Define your messages. In marketing, we start establishing a brand by defining key messages. These are things that only you can say, and are most likely to interest someone. Science fiction publishers and organizations, by and large, have done a poor job with this– especially when seen from the eyes of a newb.
Let’s put ourselves in the position of, say, a kid who has a taste for Star Wars and The Matrix and other sci-fi films, and starts looking for other science fiction online. Assuming he finds a publisher or magazine at all (see #4), what’s going to keep him at the site?
One thing: Instant, clear communication as to why he wants to be there.
Content alone won’t do it, because (a) if whatever you’re highlighting at the moment ain’t in his taste spectrum, you’re toast, and (b) it takes a long, long time to stroll thru the archives. And this assumes that content is there in the first place.
But if he saw things like:
“Read ideas that are a decade in advance of what you see in movies.”
“Love new technology and ideas? Find out what the world will be like in a few years–or a thousand.”
“What if we had invented computing technology in the Victorian era? If cheap technology meant everyone was a mind-reader? If advances in biology meant you could grow your house? Explore what-ifs right here, right now.”
“Discover why scientists, internet visionaries, technology leaders, and other people who are changing the world read science fiction.”
“Join a group of people not just looking forward, but leading us forward.”
Not all of these at once, of course . . . but you get the idea.
Now, someone might say, “Well, hell, coming up with these key messages doesn’t seem so hard.” Now, sit in a room with 12 people and see if you can get them to agree. Then remember that you really should test multiple key messages with random display on your home page tied to analytics to determine which are the most effective. And then you need to be able to accept, really accept, that your favorite message may not be the best one for your organization. It ain’t easy.
4. Get visible–on all levels. SFWA appears in the first page of Google search results, but beyond that, it’s a wash. No publications or publishers show up until page 5. Where’s the SEO? How about PPC? How about doing your own page in Wikipedia? If people are looking for science fiction, we need to get in front of them.
But visibility can go well beyond keywords. Where are the science fiction widgets that announce new titles? Where are the widgets you could, say, share to unlock content? Hell, where are the wallpapers and ringtones? Where is the share-around media campaign raising awareness about the movers and shakers who read science fiction? With 6 of the top 10 global websites being social sites, we need to have an integrated social media strategy and presence that goes beyond our own captive social network (yes, there is a place for both).
Or how about defining your own social media liaisons–people who are available to talk about your authors’ works, but who do not push themselves on anyone?
And, just when you’ve thought I’ve gone way off the deep end, consider this wacky “visibility” idea. Why don’t we have an industry liaison to Hollywood, delivering our key messages like, “Hey guys, remember where you get your ideas–want to see some new ones?” Visibility can go as far as budgets allow.
And yes, visibility takes investment. But there are large publishers out there. Once they lose the stranglehold of their big ad agency (and the trap of their Comscore metrics box), there’s money to invest. And, beyond that, I’d suspect that there are more than a few closet science fiction fans in the Google/Facebook/Web 2.0 universe who might be interested in helping out. Remember, Google is sponsoring a Moon prize.
3. Create fans–and benefits. Remember that I called for a science fiction social network? Here’s why: it’s a path to real engagement. It may even be a path to monetization, if you provide relevant services. Here’s what you do:
Define fan levels. Let’s say, just for instance, we have a Silver Fan, a Gold Fan, and a Diamond Fan (choose your own fan levels, but don’t start with something embarrassing like “basic.”) These people are giving you their time and information. This is worth a lot.
Define some real benefits for your Silver fan. Even at the base level, remember: people are giving you their time and information. Make it worth their while. For publishers, maybe you give them a free ebook every year. Or, if you’re already giving out free ebooks, let them join a network where they get a free book for every 10 friends they invite. If you’re an organization, let them share in some of the info reserved for published authors.
Make at least two of the levels paid. Oh, here’s where the howling starts. But, with the right incentive, you can make the paid levels pay off–both for the fans and for you. Let’s say that, at the Gold level, there’s a standard quantified discount on every book you buy, you get a free book every year, and you get and you’ll get invited to events in your local area. And let’s say the Diamond level gets you into private meet-and-greets with the authors? Or, for organizations, why can’t the Gold or Diamond levels have access to events or functions, or even (gasp) be allowed to vote on a people’s choice award? No matter how many fans you invite in, there will still be a distinction between a published author and a fan.
Again, this ain’t the universal prescription. The details may be very different. But defining a loyalty program with some real teeth would pay off, big time, for publishers and organizations.
2. Create your own worlds. And yes, this is one I’ve yammered on about before, as well. But there’s no reason why science fiction should not own the alternate reality game (ARG).
An ARG is a way to let people keep coming back to your authors’ worlds, time and time again, to build interest in future releases. It’s a way to impress fiction on the real world. It could lead to additional sales of everything from picture books to t-shirts to comic books to short video and music. Really, it’s an art form in and of itself, and it is firmly grounded in the science fiction sphere.
And yes, building an ARG (or merely an alternate reality continuum, where we simply treat the places and people of our worlds as real) is not an inconsiderable amount of work. But what if developing and curating a tiny piece of the ARG was what bought your fan his Diamond status? Or a level above Diamond? ARGs do not have to be built by a single individual or organization. They can be crowdsourced.
Skeptical? Yeah, that’s cool. Just know that new variants of the ARG are emerging. Pretty soon, we will have people interacting with worlds and stories that never existed in real life as they surf the web (PMOG), or even as they walk around in the real world (MARG).
There is no reason science fiction should not own this space–and if we let it slip by, we have only ourselves to blame.
1. Fund a big idea or two. Did you know that Google is sponsoring a $30MM prize for the first privately funded team to send a robot to the moon? Did you know that Progressive Insurance is sponsoring a $10MM prize to inspire a new generation of super-efficient vehicles? Did you know that Archon is funding a $10MM prize for the first team to sequence 100 human genomes in 10 days? All of these are part of the X-Prize Foundation, an organization designed to spur innovation through, well, big fat cash prizes. You may remember them from the original X-Prize, which was won by Scaled Composites.
“Ohhh-kay, now we know Stoddard has gone off track, because, first, there ain’t nobody out there with a pile of cash like that, and, well, what the heck would we apply this to?” you may be asking.
Well, first, the pile of cash may be a lot smaller than you think. X-Prizes are funded by insurance companies. As in, the insurance companies bet against anyone winning the prize in a stated amount of time. This is what allows your local Lions club to have a $1MM hole-in-one competition–the chance of anyone winning the prize is relatively low. Your Lions probably paid $2000 to have that $1MM prize. So the investment is really a lot lower that you expect.
(And yes, I know–this sounds like something out of Heinlein’s The Man Who Sold the Moon. But, I assure you, this is real. We have run insurance-backed contests at my day job.)
Second, I can think of several things to apply this kind of prize to. Here are a couple.
Monetization. On a subject near and dear to every publisher’s heart, how about monetization? What is a working model for profitable monetization in a market where content can be distributed nearly free? Or, to take it up a notch, how do we ensure people receive a fair return on their intellectual property? (Note: “fair” may be well below what organizations like the RIAA and MPAA believe “fair” to be.) Heck, maybe do this in conjunction with the EFF. Throw a million-plus dollars at this challenge, and you’re going to have a lot of people devoting a lot of time to testing and proving real, workable solutions.
The current crisis. Worried about climate change or energy independence or another current crisis? Then let’s pick one and sponsor a prize for helping to figure out this problem. This will raise science fiction’s profile tremendously–and it may result in some real answers. Of course, this may be something so big that we tackle with other organizations, in order to provide a prize of the magnitude needed to spur real research and testing. But even if it’s done in conjunction with other entities, it sends a powerful message: we’re not just forward-looking, we’re actively trying to do something about it.
And, of course, there may be other prizes. And other things we can do. Like I said, this ain’t the definitive guide. This is speculation. Your results may vary. Not intended to be used as a personal grooming device. And all those other disclaimers.
But if it points a few people in the right direction, then I’m happy. And I’ll do what I can to help!
April 18th, 2008 /

April 18th, 2008 at 11:58 am
Interesting again. Some quick comment.
5. As you say, it is hard. I suspect some people are trying to do this, but maybe not very well. Unless you have a very consistent style for the fiction you publish (Baen, perhaps) you might need a different approach for each book.
4. The big SF publishers tend to be part of huge, multi-national conglomerates whose PR people don’t care much about the small SF lines they run. Some of them are trying. I’m impressed with Orbit for picking up Darren Turpin to help them out. But it is an uphill struggle in many cases.
3. Oh, I laughed myself silly at this one. I can just imagine what the old-time fans will make of it. But it will work with some people.
2. Garth Nix is doing something like this. You have to be pretty big for it to worth the investment, but there are possibilities. We’ve seen a lot of pen & paper RPGs based on fantasy worlds, after all.
1. Interesting, but I wouldn’t touch either of the ideas you’ve come up with. Monetization of the freeconomy is such a big target that it doesn’t really need a prize, and tackling global warming is fraught with political difficulties.
April 18th, 2008 at 12:04 pm
I don’t see anything I disagree with here. I think it’s all worth trying. More excellent thinking.
(Your first two comments are comment spam, I am pretty sure.)
April 18th, 2008 at 2:46 pm
Shadow Unit, the tv-show-without-the-tv that Emma Bull, Elizabeth Bear, Will Shetterly, and Sarah Monette are making, is an excellent example of number 2. I wonder if their liberal fanfic policy extends to, say, virtual worlds?
April 18th, 2008 at 3:36 pm
And here’s the good news: almost all of this is currently being done–by webcomics. Admittedly on a small, strip-by-strip scale, but they are masters at building communities around the work and their audiences. Penny Arcade and PvP are but two examples, and there’s plenty more. Another group that built their audience mindspace from the ground up is the machinima Red vs. Blue. All of these started out small, and added resources as they grew. As the larger entities try to figure out what to do next, there’s a lot of entrepreneurs out there doing it.
April 19th, 2008 at 3:21 am
[…] Jason Stoddard » Blog Archive » 5 Big Things Science Fiction Can Do To Improve Its Image Okay, it’s time for the big things. These things aren’t going to be accomplished without investment of time and/or money. They may require reorganizations. Or new organizations. Or new investment. That’s why these are hard. (tags: scifi internet websites big+things toread magazines) Share and Enjoy: These icons link to social bookmarking sites where readers can share and discover new web pages. […]
April 19th, 2008 at 7:17 am
Oye! First, what’s wrong with science fiction’s image? Only thing I know of that is wrong with it’s image is that people think it is for geeks, that normal people won’t be interested. So, looking at your list, it may bump interest in science fiction among geeks, but other than “Be visible” it won’t bump interest in “normal” people. Gaming? That’s even a more narrow group than current S.F. fans. “Create fans” ? Normal people become fans of hot musical groups, not authors for the most part. Creating a glorified fan club with paid levels just creates a barrier for people who aren’t already interested.
April 19th, 2008 at 7:42 am
Great article . . . but . . . 1 Big Thing you Can Do To Improve Your Blog: Contrast
Don’t write in light gray on a white background. It’s annoying when trying to read a long article.
April 19th, 2008 at 3:12 pm
Science fiction died at the moment all the people around the globe could really understand what human knowledge can do, and to realize all the discoveries that humans did during the last 200 years. It was quite amazing centuries (20 and 21) for me. Kids don’t fear or feel amazed by new technology anymore, and the way I learned in the past (I am 34) is also dying.
You google everything, you know everything, but you know nothing.
The last SF comic I read that really amazed me was Planetary from Warren Ellis, because he could put some new ideas around, some innovation, even digging the last century of comic books. But I am the old school.
How a sci-fi writer will again seduce the new audience that is coming, an audience that plays very complex and well structured video-games, that are so detailed, that there is nothing left for imagination? How to amaze these kids, without writting bizarre theories or unbelievable characters or situations?
5. Define your message: I simply say that we live in a world that the message is not just a written idea in some blog. It is something in 4th dimension to really amaze this new audience.
4. Get visible on all levels: Just to put in simply words: if you label something, you kill 99,99% of the potencial audience that you could get. My idea of the new Sci-Fi is something so new, that people would not called it by a name, they would just consume it…(food for thougth)
3. Create fans: COME ON!!!!!!
2. Create your own world: Again, this is a commodity nowadays. I know (and the people that had the patience to read this also know) some kids that build their own world and are spending their nights living that world… also I know that are some interactive games, that mix real and virtual worlds, what is really cool.
1. Fund an idea: I like the idea to treat Sci-fi as a pet, give it some vitamins and it will grow again, strong as it was in the past. But unfortunately, Asimov, Arthur Clark, H.G.Wells, etc. lived in a very different era, in a time where all the technology that we have now was just pure dream. I really miss the philosophical debate, and I don’t see comic writters with this deep understanding anymore. Maybe because they are under editorial pressure, maybe that don’t know how to write about it, because they never thought about it in deep. Matrix was something refreshing, but it was in 1999.
Regards.
May 8th, 2008 at 11:10 am
Is Moon over Key Biscayne a modern science fiction novel published last spring about to become a movie? The plot is unique and takes science fiction to another realm.
ISBN# 1424168848
May 13th, 2008 at 6:07 am
[…] Or new organizations. Or new investment. That??s why these are hard. And now, a disclaimer.http://xcentric.com/2008/04/18/5-big-things-science-fiction-can-do-to-improve-its-image/Body found identified as St. Charles man Daily HeraldPolice on Tuesday identified the charred body […]