Okay. It seems like a lot of us are getting the new marketing religion. Science fiction writers are blogging, getting on the social networks, putting stuff up on YouTube and Flickr. There’s even been some acceleration in the “popular metascience” space, with the introduction of the io9 blog.
But where do we take it from here?
Well, there are lots of things you can do. Here, we’re going to look at one of the most difficult, rewarding, frustrating, time-consuming, breakthrough-inducing things you can do. Specifically, fleshing out your writing by treating it as an alternate reality—and building things that help make it real.
I’m talking about producing alternate reality sites and artifacts.
What do I mean? Consider the sites for Oceanic Airlines and the Hanso Foundation for ABC’s Lost. Consider the site for Enitech Labs. Consider my own Manoa sim in Second Life (darn those time-traveling, cross-worlding Winfinity bastards), or Talisman Bay, the creepy California coastal town that a lot of my wife’s work takes place in.
Wait a minute! You’re probably saying. Build sites for fictitious organizations and companies and towns and such? That’s a whole trailer-full of work!
Maybe. And maybe not. You can make alternate realities as big or as small as you want. A password-protected site containing a character’s secret diaries. A link to a newsclipping. A simple site showing the results of some questionable research.
Yeah, and you’re still crazy. I’d rather be writing.
What do you think this is? This is 100% writing–and this is some of the most powerful writing you can do. Instead of blogging about your dogs and your vacation schedule or how the world is going to hell to create a post every day, turn some of that energy towards this!
You’ll quickly find that creating an alternate reality site for your little town makes you really think about how the town works. Who’s the mayor? When was it founded? What are its newspapers? Who are its local characters? What are the local businesses? Suddenly, your work becomes more three-dimensional, because you’re forced to really, truly understand your location. Or consider the example of a character’s secret diaries. By writing these, you get into the mind of the character on a much deeper level–and you create the backstory that makes your writing have even more realism and resonance. Or that newspaper clipping? Well, not only will you learn who wrote it (and have an opportunity to create another character), you’ll know more about how your world has seen your newsworthy incident.
And it does more than sharpen your work. Consider this: What’s the worst thing about a great story or novel? The fact that it has to end.
Of course, as a writer, you know it has to end. There’s no choice. That’s the way writing works. But for your fan, waiting breathlessly for your years-away next novel, it’s a big letdown. Alternate realities allow them to explore the world in greater detail. It helps keep up the momentum while you work.
And it gives them a reason to come back, again and again and again.
February 14th, 2008 /
February 14th, 2008 at 7:17 am
I did this at tuginternet.com for my Shimmer story about internet piracy of magic. I build a fake torrent tracker and released the story as a download through the tracker site. It’s not as good as I wanted it to turn out, but as a proof of concept… well, I’m not sure what level of success it had. I haven’t really seen anyone mention it positively or negatively.
February 14th, 2008 at 8:13 am
[…] Jason Stoddard wrote an interesting post today on New New Marketing for SF Creatives: Making It RealHere’s a quick excerpt Okay. It seems like a lot of us are getting the new marketing religion. Science fiction writers are blogging, getting on the social networks, putting stuff up on YouTube and Flickr. There’s even been some acceleration in the “popular metascience” space, with the introduction of the io9 blog. But where do we take it from here? Well, there are lots of things you can do. Here, we’re going to look at one of the most difficult, rewarding, frustrating, time-consuming, breakthrough-inducing things y […]
February 24th, 2008 at 3:56 pm
I’ve been hearing a lot of people say that they are reluctant to invest their time and effort in fictional things that don’t have an obvious, complete story arc — printed chapters, between covers and that dubious “The End.” We don’t like to keep track of a causal storehouse. We prefer the good old causal chain. There seems to also be a ceiling to how much content each web-nugget can hold; that we may want page-bites the same way we want sound-bites.
Still, I hope you’re right. I know that what you’re talking about can work on its own terms, and the whole info-tainment marketing paradigm is obviously moving on, never to return. (The incumbents don’t even want to try anymore — just plant landmines.) It’s all going to have a longer and wider tail, looking at the economics. The deck is stacked to unstack the deck. Maybe it’s just a matter of people getting more used to non-linear culture; enjoying what’s on their plate; finding ways to give everybody an appetite for the smorgy-story.
In the meantime, lots of fiction-bloggers HAVE to work it both ways. Me, I like doing the novel-form and the web-form about equally. I was really gratified when big prefab blog-tech came along.
February 28th, 2008 at 10:39 pm
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April 18th, 2008 at 11:17 am
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